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Peter Pig

Click here to go to home page All figures and models are supplied unpainted. All standard packs are priced at £3.20 each and generally contain 8 infantry or 4 cavalry figures.

Accessories  

XX001 3 x 3 cm bases (square)
These are used for the majority of Peter Pig rule systems.   Usually infantry
40 Bases in a pack.   
£3.50

XX002 3x 4 cm bases (rectangular)
Usually used for cavalry and equipment.
40 Bases per pack.   
£3.50

 XX003 4 x 4 cm bases (square)
These are usually used for guns and generals
10 Bases per pack £2

Battle Clock £4.50 (XX020)
To record the game countdown.
Goes from 0 to 21. Most Peter Pig games use a 21 point countdown.
Diameter 3" (7.5cm)


Piggy Dice   £6
Bag of 20. Choose colour   All dice are 16mm size.   Piggy on the 6.
Pink (xx200)                                                 Black D6. (xx201)
Red D6. (xx202)                                   Orange (xx203)
Kawasaki green (xx204)                   British racing green (xx205)
Blitzkrieg grey (xx206)                           Spitfire blue (xx207)  

16mm dice. Peter Pig first produced these dice with piggy head on the 6 (instead of the traditional 1 in 2003).  Another innovation from Peter Pig.

XX004 Pair of choice dice
2 faces "I choose" 4 Faces blank.
Used when a player wishes to choose the location of the casualties inflicted. Used in some Peter Pig rules.   
£1.50 per pair

Peter Pig 15mm figures
Peter Pig is one of the world's leading 15mm manufacturers.  We make 5500 different figures and models.  These are distilled into   1800 (15mm) packs. Every range has an associated set of 15mm rules. Also there are related 15mm scenery ranges to accompany the figure ranges.  In these days of wandering measures of sizes into 18mm,12mm and other sizes close to 15mm, Peter Pig has remained true to the 15mm ideal.  These other sizes are often an attempt by a manufacturer to create a market  for just their peculiar size. It is also used by sculptors who cannot work well with the 15mm size restriction and so need extra size in order to create acceptable sculpts. Peter Pig will continue to do 15mm wargame figures.  We will also constantly return to each range in order to carry out updates and additions. Thus we have 15mm ranges with longevity and future potential.

Western - battle report (Feb 2018)

A brief game description

A Western battle between a workers force and gunmen. the action takes place in Jubilee county. The rail workers are "grading" the land. they have fallen back 5 miles to occupy an area of rail buildings and finished rail. The gunmen are Jubilee county militia tasked with shutting down the railroad as it crosses Indian land . The railway will enrage the Indians , who in turn will scourge the county?


The pre-game has determined that the gunmen are the attackers. The workers have consequently lost bases for being the defender.


These pictures are juts quick "snaps" to give an idea of what is happening.


In Western the player's command is called a "force". The titles "beetroot ", "faction " or  "hermit" are not used because they are all wrong descriptions of  these forces. the force is split into "groups". Each group has a leader. the force is led by a single commander with his own attributes.

The worker force

In Western the workers force must be  predominantly raw,  short shooters. They have limited  mounted capability.

Five groups.
1. far right a group of 6 bases, average quality, long shooters. Ex war veteran graders/guards.
2. Second from right,  another group of 6 average quality bases with long shooters.
3.Two groups, each of 8 bases. Armed with short shooters and of raw quality. Workers hurriedly armed.

4. A group of mounted average quality short shooters. Pro-railroad county militia.

other figures on the far left are the reinforcement group , overall commander and some empty horses.

The Gunmen force

In western, the gunmen force must all pay for horses. In addition they are all long shooters.  Four groups.

1. Far right . Veteran gunmen with long shooters. Superb troops.
2. Central 2 units are average quality gunmen/regulators with long shooters.

3. 4th group (left) are raw quality militia with long shooters. Rail company  scouts formed into a fighting group.

Here is the  game table. The scenery has been set up by the two players following the set up method.

The table is 5x3 feet for 15mm games.

The table is divided into a 6 inch grid but the spots delineating the grid are not visible here.

There are very rough hills, buildings and a wood all visible here. The rail track has been deployed between rows. The smaller markers indicate "partial" cover in squares.This picture was taken before deployment started.

A view from another direction.

The Game

The workers deployed in various areas of the table as they had been forced back by the gunmen's arrival. the Gunmen cam on at the table edges.
The buildings in the fore ground proved a great redoubt for the workers. They were never shifted out of it. T

The gunmen soon needed to dismounted, as all the vulnerable worker groups withdrew into cover.

The buildings in the centre distance was the sight of several bloody assaults by gunmen groups. The casualties taken by the gunmen in assaulting were terrible. Workers made use of dynamite in those assaults.

Although the workers were penned into the two distinct sets of buildings they could not be budged. the gunmen extended the game, in order to achieve success but not enough was achieved.

At the game end the workers gained many more victory points. These points were gained by achieving the victory conditions they had chosen (each force may secretly choose its main victory criteria) and holding buildings.

The gunmen has set themselves the aims of killing the worker commander and beating the worker units down with casualties to "teach them a lesson". They failed in both aims.

The game lasted 2 hours. Out of an initial force of 34 base the gunmen had 10 killed (ouch!).

This game could have been fought in 25mm , using a 7" grid.  

Parts

figures= Peter Pig 15mm
Templates= S+A scenics.
Rail track= Flames of War
Trees= Last valley
Buildings= Pierre le Couchon