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Peter Pig

Click here to go to home page All figures and models are supplied unpainted. All standard packs are priced at £3 each and generally contain 8 infantry or 4 cavalry figures.

Accessories

XX001 3 x 3 cm Bases (square)
These are used for the majority of Peter Pig rule systems.   Usually infantry
40 Bases in a pack. £3.50

XX002 3x 4 cm Bases (rectangular)
Usually used for cavalry and equipment.
40 Bases per pack.
£3.50


 XX003 4 x 4 cm Bases (square)
10 Bases per pack
These are usually used for guns and generals
£2


Battle Clock £4.50 (XX020)
To record the game countdown.
Goes from 0 to 21. Most Peter Pig games use a 21 point countdown.
Diameter 3" (7.5cm)


Piggy Dice. £6
Bag of 20. Choose colour           All dice are 16mm size.       Piggy on the 6.

Pink (xx200)                                                 Black D6. (xx201)
Red D6. (xx202)                                   Orange (xx203)
Kawasaki green (xx204)                   British racing green (xx205)
Blitzkrieg grey (xx206)                           Spitfire blue (xx207)  

16mm dice. Peter Pig first produced these dice with piggy head on the 6 (instead of the traditional 1 in 2003).
Another innovation from Peter Pig.

XX004 Pair of choice dice
2 faces "I choose" 4 Faces Blank.
Used when a player wishes to choose the location of the casualties inflicted. Used in some Peter Pig rules.   £1.50 per Pair

Click here for Pieces of Eight campaign sheet,ship record sheet and game play sheet.



 Pieces of Eight

Publication date

2000

Period of Warfare covered

 Pirate warfare in the early 18th century. Most of the actions are taking place off the east coats of America and down the Spanish main.

Associated Peter Pig range

Two ranges.  The range 10 of 15mm pirate figure range. Range 18 has 1/450th scale pirate ships.

Game scenario generator

Simple campaign grid. Players split their force of merchantmen and warships(small pirate types, no ships of the line) into various small groups.  The player keeps the contents of each force secret. The campaign on the grid will allow some forces to avoid all contact (desirable for your merchant forces). The Contacts that  do happen are carried out on the game table .  this allows actions to be one sided. A typical action might be a merchant ship accompanied by a  small warship that meets two opposing warships. The game structure means that both players are invested in making sure their merchant ships get through and that they sink the opponent's ships. Thus both players are both merchant and pirate.

Game table size

The sea games are fought on a 3x5 foot or larger table. The land raid games are played on a gridded table of 3x2 feet.

How much scenery needed

The sea game requires no scenery apart from the basic blue/sea cloth.

The land raid needs certain special squares, such as the governor's residence, but is otherwise built up.

How many D6 needed

About 10 per player.

Measurement method

Moveable hexes for the sea fights. Gridded movement for the land raids.

Basing convention

No bases needed for the ships. Land raid figures on 3x3cm group bases. With some individuals too.

Typical army composition

Sea battles usually feature 2 ships a side. Land raid needs 30 or so figures per player.

Moving mechanic

The ships are placed upon a card hex. Movement is carried out by attaching further hexes. A typical move might be 2 hexes.

Shooting mechanic

A bunch of D6.

Fighting mechanic

There can be boarding actions too.

Morale mechanic

At a low level some ship swill surrender. Merchant ships surrender very quickly.

Game length

About 2 hours.

Book keeping

Ship templates to record damage to sailing gear and ship parts.

Principal victory condition

Victory points are based upon merchant trade, ships sunk and ports raided.

Changes needed for 25mm gaming

Bigger grid size for the ;and raid.  Bigger hex size for bigger scales.

Accompanying scenery range

Some barrels  and boats in the scenery range.

Best parts

Finding an unaccompanied opponent merchant man. Getting mauled by the low life in the harbour district.

Notes 

Could be adapted into a larger campaign.