Spanish Civil war (SCW)
This is all about the 2nd Edition 2017
Free downloads
Battle sheet
Playsheet
Publication date 2017
Period of Warfare covered
Peter Pig games always cover a narrow period in order to capture that period. Thus the most important aspects of that war can be modelled and
the less important ones piled into the general mechanisms.
The Spanish Civil War 1936-39.
Game setting
Company level defence/attack games.
Associated Peter Pig range
Peter Pig always makes sure that the necessary stuff to play the game is available. Range 13-SCW. Range includes armoured trucks. The PP WW2 and WW1 ranges have suitable items too.
Game scenario generator.
A “race” using 1D6 each,over and over, to reach 50. Stops if a 6 is scored , present horde lost. Unless banked before 6 score.
Game table size
Peter Pig games should fit on a normal living room table. 5 by 3 feet . Gridded into 6 inch squares.
How much scenery needed
Peter Pig games use templates to represent scenery areas. The trees and houses are indicative, not literal. 7 of 6x12" templates per player. Players do get some choice over scenery piece types.
How many D6 needed
Peter games allow a bunch of D6 to be rolled in order to bell curve the outcomes
(i.e. results groups around the norm but extremes are possible).
20D6 in total. Typically need 6D6 for actions and 7 D6 for fights.
Measurement method
If measuring has to be very accurate, time is wasted and cheating can occur.
Grid system. 6" squares. You could measure in multiples of 6" if grids are an anathema?
Basing convention
Peter Pig rules use 3x3 cm bases for most troop types. This size is tactile. has the same frontage when turned and allows figure formations to have depth as well as width. 3x3 cm bases for 2,3 or 4 figures. Base size is not imperative, because it is a grid system.
Typical army composition
Most PP games use about 100 figures a side. enough for PP to make some big sales and not too many to paint.
Typical.= 3 Platoons each of 11 bases. 3 MMGs. Pair of field guns. Pair of armoured cars. Company commander.
Number of army composition lists included
Narrow period focus allows "in war" diversity to be modelled. A choice of 13 forces/companies.
A. International Brigade
B. Spanish Peninsular Army
C. Civil Guard
D. Assault Guards
E. Basques
F. Anarchist Militia
G. Communist Militia
H. Cavalry
J. Spanish Foreign Legion (The Tercio)
K. Moroccans (Regulares)
L. Italian CTV
M. Carlist Militia and Requetés
N. Falange Militia
Unit motivation mechanism
3 motivations per platoon commander. He chooses 3 squares containing parts of his platoon. Rolls a D6 and that is the squares action allowance.
With PC= owner re-rolls
1 or 2 square distant just roll.
More than 2 squares, opponent can demand a re-roll.
Action/moving mechanism
Something simple that can be memorised. PP rules give a move distance worth having.
Bases in a square can move together. Action point cost depends on scenery type.
Shooting mechanism
Shooting takes into account amount , skill and modifiers but ends up with a bunch of D6. Saving roll gets both players engaged. 1D6 per base. Shooting can result in hammering target. Return shooting and opportunity shooting too.
Fighting mechanism
PP fight mechanism only consider about 8 modifiers. But these are the important ones for that period. another reason for keeping the period span small. Pre-fight the berserker goes in.
Then a pile of D6. 6 = kill. No saves.
Morale mechanism
A pair of D6. 8 or more=all Ok. Less than 8 the platoon loses bases. Raw lose 4, average lose 3 and veteran lose 2. Thus raw platoons degenerate quicker.
Game length
Most PP games last 6 turns. The games are always alternate move type, but with interaction via saves, reaction and opportunity. 2 Hours.
Countdown of 23. Players choose to remove points (1-3) for each own turn. Zero = game end.
Book keeping
Usually a few numbers to write down at the beginning but nothing after that. Most games have a planning sheet available as a free download on the PP website.
None after pre-game.
Principal victory condition
The two sides usually have different criteria to win. Most victory conditions are awarded D6 multiples so their exact worth is not known until the game end.
Changes needed for 25mm gaming
15mm uses 6 inch squares. 25mm uses 8” squares. No other change to the rules is needed, as all measure is made in terms of grid squares. So a range of 2, is 2 squares at all scales and sizes of figures.
Best parts
Bits we like about the game.
Assets for HE, quick arrival etc. The asset system is brilliant fun.
Morale.
No measuring, just get on and move, shoot, fight.
It's all in the one book.
Fortune favours the brave.