15mm figures BOOKS Mexican Revolution in 15mm

Peter Pig “The 15 Mill”
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Click here to go to home page All figures and models are supplied unpainted. All standard packs are priced at £3.50 each and generally contain 8 infantry or 4 cavalry figures.  WANT TO CHANGE PACK (click here) CONTENTS? What's in my basket?

Accessories  

XX001 3 x 3 cm bases (square)
These are used for the majority of Peter Pig rule systems.   Usually infantry
40 Bases in a pack.   
£3.50

XX002 3x 4 cm bases (rectangular)
Usually used for cavalry and equipment.
40 Bases per pack.   
£3.50

 XX003 4 x 4 cm bases (square)
These are usually used for guns and generals
10 Bases per pack £2

Battle Clock £4.50 (XX020)
To record the game countdown.
Goes from 0 to 21. Many Peter Pig games use a 21 point countdown.
Diameter 3" (7.5cm)

  The famous Piggy Dice £6
Bag of 20. Choose colour   All dice are 16mm size.   Piggy on the 6.
                                                 
Black D6. (xx201)
Red D6. (xx202)                                   Orange (xx203)
Kawasaki green (xx204)                   British racing green (xx205)
Blitzkrieg grey (xx206)                           Spitfire blue (xx207)  

16mm dice. Peter Pig first produced these dice with piggy head on the 6 (instead of the traditional 1 in 2003).  Another innovation from Peter Pig.


XX004 Pair of choice dice
2 faces "I choose" 4 Faces blank.
Used when a player wishes to choose the location of the casualties inflicted. Used in some Peter Pig rules.   
£1.50 per pair

Peter Pig 15mm figures
Peter Pig is one of the world's leading 15mm figure manufacturers.  We make 5500 different figures and models.  These are distilled into   1800 (15mm) packs. Every range has an associated set of rules. Also, there are related 15mm scenery ranges to accompany the figure ranges.  In these days of wandering measures of sizes into 18mm, 12mm and other sizes close to 15mm; Peter Pig has remained true to the 15mm ideal.  These other sizes are often an attempt by a manufacturer to create a market  for just their peculiar size. It is also used by sculptors who cannot work well with the 15mm size restriction and so need extra size in order to create acceptable sculpts. Peter Pig will continue to do 15mm wargame figures.  We will also constantly return to each range in order to carry out updates and additions.
Thus we have  15mm ranges with longevity and future potential.

Wars of the Roses

The Bloody Barons

This is all about the 2020,  2nd Edition.

Free downloads
Battle sheet
Playsheet

This is an exceptional set of rules, that allow large armies to be engaged with the level of control suitable to a general. Leading from the front greatly affects the battle but is risky for the generals.
The scenery, army composition and tactics are specifically written to simulate the Wars of the Roses. These are not the usual set of "it' a game that uses wars of the roses figures".  BB is a thoroughbred Wars of the Roses  game.

BB allows you to have what those generals had, rather than what the writer thinks you would like to have  in order to buy their game.
All the mechanisms can easily be memorised. No great reveals.

Game usually last about 2.5 hours.

A full and proper set of rules; no supplements needed.  
Rules includes  comprehensive victory conditions, army builder, scenario generator scenery lay out

1. In what ways is it the same as the first edition?

The new version uses the same base sizes for figures.
Similar number of figures so as not to outdate armies built for first edition.
That's it.

2. Period of Warfare covered

Wars of the Roses. 1455-1487.
The high point of medieval warfare,.

3. Game setting

The game puts the players in the role of general. This means   that trivial matters fitting to a captain are not done by the general.

"The general is here lord, to remind us to load our bows.  What shall I tell him?"

4. Associated Peter Pig range

Range 23. wars of the roses.

5. Game scenario generator

Firstly players carry out a "piggy chase" to determine which player is the attacker.

The four aspects of the scenario are applied after the armies are deployed.
Ambition, Battlecraft, Chance, Deviousness.

The scenario results are inflicted upon the armies instantly. No record keeping.

6. Game table size

Wars of the Roses. 1455-1487.

Table measures 4 zones by 4 zones.

In 15mm this gives a table size of 4 feet width by 3 feet depth.

In 25,mm this becomes 6 foot by 4 foot.

7. How much scenery needed

Usually 7 pieces. Each piece fills a zone.
Typically 1 marsh, 3 hills, 1 wood, 1 stream and 1 hedge.

8. How many D6 needed

14.

9. Measurement method

No measuring. Wards (groups of units) move from zone to zone. Usually at the rate of 1 zone per turn.

The table is made up of 16 zones; in four rows of 4.

10. Basing convention

Any base size is acceptable. This due to the game being zonal rather than fussy. remember the player is a general not a drill sergeant.

More "Left flank advance"  instead of "3.5 cm movement combined with a  20' wheel"

11. Typical army composition

Units, each of 8 increments. These increments could be 4 bases, dying by the  half. base, 8 figures dying by the figure or 1 big base with a D6 to record first 6 increments of death (units disperse when down to two increments)..

14 Units in a typical army.
This could (not always ) include cavalry and artillery guns.

12. Army composition lists
Narrow period focus allows "in war" diversity to be modelled.  

13. Unit motivation mechanism

A ward is composed of 1-3 units..
A ward may move in any of the four directions by 1 zone.
Added difficulty if attempting to exit scenery or move sideways.
No order chits etc.

14. Action/moving mechanism

Player says " I am moving this ward to this new zone".  Done.
Zones can shoot, fight et al.

15. Shooting mechanism

Units in order get 2D6 per unit. Thus a ward usually rolls 6D6.
Units out of order only get 1D6 per unit.
5,6 to hit , excepting intense close range shooting on 4,5,6.
Then saves applied.

16. Fighting mechanism

A ward fights another ward. One big bunch of  dice.
Modifiers for quality, previous success, scenery, leaders etc..
Easy to memorise.

17. Morale mechanism

Morale taken by any ward with casualty markers.
Only 7 modifiers. Leadership, quality, enemy wards etc.

Whole ward affected.  Stand, withdraw, rout.

18. Game length

Usually about 4 turns per player. Variable end time.

19. Book keeping

Limited to notation of Generals'  attributes.

20. Principal victory condition

Ownership of zones, especially centre of defender deployment area.
Lesser conditions are for deads, generals, scenery etc.

21. Changes needed for 25mm gaming

Just use bigger zones..

22. Best parts (Bits we like about the game)

1. Unreliable generals letting down everyone.
2. The ability to intimidate wards into falling back.
3. Every battle is different due to scenario generator, general's abilities and army composition.