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Peter Pig

Click here to go to home page All figures and models are supplied unpainted. All standard packs are priced at £3 each and generally contain 8 infantry or 4 cavalry figures.

Accessories  

XX001 3 x 3 cm bases (square)
These are used for the majority of Peter Pig rule systems.   Usually infantry
40 Bases in a pack. £3.50

XX002 3x 4 cm bases (rectangular)
Usually used for cavalry and equipment.
40 Bases per pack.   £3.50


 XX003 4 x 4 cm bases (square)
These are usually used for guns and generals
10 Bases per pack £2


Battle Clock £4.50 (XX020)
To record the game countdown.
Goes from 0 to 21. Most Peter Pig games use a 21 point countdown.
Diameter 3" (7.5cm)


Piggy Dice £6
Bag of 20. Choose colour   All dice are 16mm size.   Piggy on the 6.
Pink (xx200)                                                 Black D6. (xx201)
Red D6. (xx202)                                   Orange (xx203)
Kawasaki green (xx204)                   British racing green (xx205)
Blitzkrieg grey (xx206)                           Spitfire blue (xx207)  

16mm dice. Peter Pig first produced these dice with piggy head on the 6 (instead of the traditional 1 in 2003).
Another innovation from Peter Pig.

XX004 Pair of choice dice
2 faces "I choose" 4 Faces Blank.
Used when a player wishes to choose the location of the casualties inflicted. Used in some Peter Pig rules.   £1.50 per Pair

Peter Pig 15mm figures
Peter Pig is one of the world's leading 15mm manufacturers.  We make 5500 different figures and models.  These are distilled into   1800 (15mm) packs. Every range has an associated set of 15mm rules. Also there are related 15mm scenery ranges to accompany the figure ranges.  In these days of wandering measures of sizes into 18mm,12mm and other sizes close to 15mm, Peter Pig has remained true to the 15mm ideal.  These other sizes are often an attempt by a manufacturer to create a market  for just their peculiar size. It is also used by sculptors who cannot work well with the 15mm size restriction and so need extra size in order to create acceptable sculpts. Peter Pig will continue to do 15mm wargame figures.  We will also constantly return to each range in order to carry out updates and additions. Thus we have 15mm ranges with longevity and future potential.

Title

Period + PP range

Brief description

UK price

Europe price

Rest of the world (US, Australia,
Far East etc)

Want to know
more?

Ancient


Conquerors and Kings
(RA006)


Ancient to Medieval
Range 3


A set of ancient rules based on the square bashing grid system. One foot grid squares.

Loads of new idea. Includes big battles, mercenaries, artillery, defending towns, flank marches and some good fun! Games last about 1.5 hours. A square will fight another square and the result will cause casualties, fall backs, routs etc. these rules allow you to set your soldiers up in the formations you like so it looks good.

£ 11

£ 12

£ 14

Not available in pdf








Fantasy


WAM
War in the Age of Magic

(RA009)

 Fantasy  based on Dark Age warfare.
Range 19

Based on conquerors and Kings. Allows big battles with heroes, monsters and mighty kings. Includes battle lists for 12 armies . Dwarves, Elvs, feudal Empire, Desert Empire, Religious Order, Militia uprising, Undead, Orc/goblin, Corsair, Mounted barbarian, Foot barbarian, earth army. Magic and magical terrain are in the rules too. Lots of new mechanisms

£ 11

£ 12

£ 14

Not available in pdf








Dark Ages


Longships- Wrath of the Vikings (RA012)


Dark ages raids and battles

Range 9


£ 17.5

18.5

£ 19.50

Not available in pdf








Medieval


Bloody Barons
(RA023)



Wars of the Roses

Range 23


The rules include all the major battles, uniform details and historical details. the rules are 100 pages long! Lots of excellent and elegant systems. Pre-game is decided by putting dice into various aspects such as route of march and supplies. There is treachery and loads of other good stuff. Most people have really enjoyed these.

£ 14

£ 16

£ 18

Not available in pdf








Samurai


Battles in The Age of War

(RA002)

Samurai Battles
 Sengoku period

Range 24



These are the battles with samurai and ashigaru troops, as seen in Ran and Kagemusha. The armies look a lot like the one lead by Tom Cruise in the "Last Samurai". The rules use the same skeleton as ROF, BB and CWB (see below).
The game is played on a 5 x 3 foot table. Units are motivated, they carry out actions and then you move on to the next unit. The opponent has opportunity shooting and the ability to react to charges etc. Rules include pre-battle campaign, challenges, victory points, troop point costs and historical battles (6 of).

£ 16

£ 18

£ 20

Not available in pdf

Set of FOUR Samurai (BAW) playsheets These are 4 more of the standard two sided play sheet that you get one of in the rules.   £2








English Civil War


Regiment of Foote (ECW)

PRINT VERSION(RA027)

Wargames Rules

ECW

Range 20

English Civil War. Includes full game system, campaign, victory conditions et al.  
NEW VERSION

17.5

18

19


Regiment of Foote (ECW)

pdf VERSION

Wargames Rules


Click here
to see pdf options


£9









Pirates


Pieces of Eight (RA008)



Pirates on sea and land  18th century

Range 18 (ships)
Range 10 (figures)

A completely new set of rules. These rules have got a lot in them. They take the form of a "campaign in an evening". The land raids are fought in 15mm on a 3 x 2 foot board. Quick and fun with prisoners, looting, alarms, getting lost etc...
The sea fights are fought using 1/450th scale ships (men are 4mm high). The fights are never even but if you are outgunned in one fight you may be better off in the next!! Rules include photocopiable buildings and play sheets.

   

       £5 Available in pdf only

Available in pdf only.

Pieces of Eight game play record sheets.








American War of Independence


Washington's Army (RA005)



AWI
Range 5

New Club Deal is available when you click existing "Add to Basket" button and consists of 2x Rule books, 1 x pack of extra play sheets and a Turn Marker for £30, or

£ 16

£ 18

£ 20

Not available in pdf

Set of FOUR Washington's Army playsheets. These are 4 more of the standard two sided play sheet that you get one of in the rules.  £2

Wargames Rules








American Civil War

Wargames Rules

Hammerin' Iron (RA010)

ACW Ironclads
Range 7   

 
The classic ACW naval game. First brought out in 1988 and has not been changed much since. Elegant and enjoyable. A great game, written for  players.

16

18

20

Not available in pdf

Set of four HI playsheets These are 4 more of the standard two sided play sheet that you get one of in the rules.  £2

Civil War Battles (RA018)



 ACW


Range 2

The ACW 15mm rules. Great set of rules that flow very nicely. The basic unit is the brigade.

£ 16

£ 18

£ 20

Not available in pdf

Set of FOUR CWB (15mm) playsheets.   These are 4 more of the standard two sided play sheet that you get one of in the rules.    £2

Set of FOUR CWB (25/8mm)playsheets. These are 4 more of the standard two sided play sheet that you get one of in the rules.    £2








Wild West


Hey you in the Jail! (RA004)


Western "Wild West"
Range 15


These rules are set in the "old West" of the USA. The rules are not skirmish but small battles. Which were quite common in the US of the 19th century. There are ten "army" types. Mexicans, Plains Indians, townsfolk, posse, Gunmen, army, workers, cattlemen.... A force will consist of bases with 3 figures on them along with some single figure bases (characters). Played on 6 x 4 table. These rules give a proper "little battle" not a gunfight.

20-100 figs a side

Click here
to see pdf options

£5

 Available in pdf only.








Colonial


Patrols in the Sudan
(RA022)

Sudan Colonial

Range 22

Fighting in the Sudan 1885. The period around Gordon in Khartoum. Dervishes, fuzzy wuzzies, red coats, camels and dangerous patrols. About 100 figures per side. Usual 3 x 3cm bases. Lots of new and innovative systems using D6. fought on a 3x5 table. lots of decisions and fun.

£ 16

£ 17

£ 18

Not available in pdf








World War 1


Square Bashing (RA016)

WW1

and

1900 to 1928
Range 16

New Club Deal is available when you click existing "Add to Basket" button and consists of 2x Rule books, 1x Army Book, 1 x pack of extra playsheets and a Turn Marker for £45 or

£ 16

£ 17

£ 18

Not available in pdf

Square Bashing
army book
(RA017)


WW1

Armies from 1900 to 1928. "Armies in the age of the bolt action rifle".
55 Armies.
Includes Cuban war, Boer war, Boxer Rebellion, Balkan war, WW1, British Revolution, RCW, Russo Japanese War, Mexican war, Rif Wars, Chaco War.

£ 16

£ 17

£ 18

Not available in pdf

Old square Bashing (1998)

WW1
This is the old version which used One foot squares.

Click here
to see pdf options

£5

Available in pdf only.








Spanish Civil War


Bayonet and Ideology (RA013)


Spanish Civil War 1936-9

Range 13

Each player commands a company of men from this war. Anarchists, Moroccans, nationalists, international brigade, Republicans etc. Mainly infantry with some armour and cavalry. Based on PBI systems of squares. Includes 12 company types and rules for scenario building and victory.. really good.


£6 available in pdf only

Available in pdf only.








World War 2


Abteilung
(RA003)

WW2 battle level
Range 8


WW2 Rules for 15mm . Each player has a number of units. each unit is either armour, infantry, support etc. Use of order cards to determine what the army can do each turn, Uses D6. Intended for a 6x4 table size. Loads of new ideas. Easy to play....tactical.

£ 11

£ 12

£ 14

Not available in pdf

PBI
Rulebook
Poor Bloody Infantry
"Company commander"
(RA024)

This is the rule book. Player is a company commander.

142 Pages. Includes all the rules for WW2 company level gaming.


£ 18

£ 19

£ 20

 Available in pdf

Click here for Battle sheet. Use this for notes about each game.

Click here for recon grid. Use this for carrying out the scenario generator.

PBI
Company Architect book
(RA025)


This is the list of companies for PBI. Organisation and composition of companies for PBI company commander.

97 Pages. This book should be used alongside PBI Company commander.

£ 14

£ 15

£ 16

Available in pdf

Special deal of Rulebook and Architect book as a pair.

This is the two books above sold as a pair to save you money.


£ 28

£ 30

£ 32


PDF of PBI rulebook    £11


Manually processed by us to include your name on the document pages. UK paper size

Manually processed by us to include your name on the document pages. US paper size


PDF of PBI company architect book  £8



Manually processed by us to include your name on the document pages. UK paper size

Manually processed by us to include your name on the document pages. US paper size

 

PBI "Quick Start" is a VERY cut down PBI. It is intended for beginners and tasters. It is a free download.








Vietnam

The Men of Company B (MCB) covers search and destroy actions in Vietnam. The figure scale is 1:1.  Each player controls about 50 figures. There is also the ability to include vehicles.  The US or allied player searches and the communist player attempts to stop him.

Wargames Rules

The Men of Company B

Old version


Vietnam
Range 1


The US player commands a company of US forces. This includes special forces, marines, MIKE and ARVN. Some armour is allowed. The VC player is hidden and pops up to attack the US. Lots of tactical decisions and good fun too.

Warning!   This set is due to be replaced by a newer version in January 2017!!

It will then become  a  pdf.

£11

£ 12

£ 14

Not available in pdf

Vietnam
"The men of company B"
MCB

(RA028)


"The best set of Vietnam rules I have played"

£17.50
No pdf available yet








Modern War in Africa

For modern warfare we offer you AK47 Republic.  These rules are often known as just "AK47".  The classic and newer (reloaded) versions are available.  The Classic version is only available as a pdf. the newer version is only available as a  printed book.

Neither book needs any supplements and give all that is needed for the game.  If you build forces for either version they are still valid for the other version.

AK47 covers the armies of third world countries. these armies are often ad-hoc and very experienced in fighting. They usually suffer from lack of training and equipment.  part of the fun is deciding which army to use. Each army has it's own attributes and strengths.

AK47 Republic
Reloaded (RA015)

20th Century African small wars
Range 17

20th Century African small wars

Range 17


£ 16

£ 18

£ 20

Not available in pdf

Set of FOUR AK47 playsheets. These are 4 more of the standard two sided play sheet that you get one of in the rules. £2

AK47 old "classic" edition in pdf format  UK paper sized  £5           Available in pdf only

Wargames Rules

AK47 old "classic" edition in pdf format   US paper sized  £5           Available in pdf only

Wargames Rules

Rules

Overview
Peter Pig has been producing rules since 1974(Bounce 5000). Early rule sets often featured  lists of modifiers, rigid move distances and inclusion of too many considerations (sorry). The only rule sets that PP has regularly played in the past are the WRG ancients versions 3 to 6, along with DBA. They were great fun and proof that Phil Barker is probably the most influential rule writer of recent times that I have met.


Peter Pig rules contain very innovative rule mechanisms. We do this so that each mechanism feels right for the activity covered, a sort of onomatopoeia. Thus if the armour is weaker on the side of a tank we make it harder for the armour to stand up to the incoming round. In a one to one man challenge the decision to roll or not roll another D6 might be terminal, reflecting the damage that can result from a single false move. A huge amount of ammo is needed for a kill in WW2. So the large amount of D6 might be better deployed to pin than kill. The mechanisms favour the use of appropriate period tactics, but do allow the "mad idea" (failure is an orphan, victory has many fathers).


No PP game needs an umpire, there are too few wargamers. PP games are usually in the "balance" up until the end phases. In PP games,victory usually goes to the player with a plan that can be achieved with the resources available. Some luck helps too. Advice, if needed, might be "do not surrender the initiative", "stick with your plan", “have reasonable expectations of your troops" and “expect some setbacks". It is a game after all.


PP mechanisms change greatly between rule sets. PP introduced the use of 6 as the picture face of D6. PP used card driven activation back in 1983 for HI. We were not the first, but definitely lead. PP games need no long prior pre-planning, just turn up with your pointed army and the rules will create that game's scenario.

PP rules are greyscale inside and colour for covers and playsheets.

T.U.P.S
In order to clarify the genetics of RFCM rules the overall acronym of "TUPS" can be used. TUPS= Turn Up and Play Systems.

Most sets have a play sheet as the rear cover. It is worthy of note that it is more difficult to write simple rules that reflect a period in history, than to write complex ones. All rules are suitable for multi-player or club games... and are enjoyable too! Hence the name "RULES FOR THE COMMON MAN".

martin

Rules Policy
RFCM rules are all copyright and owned by Peter Pig. Please do not photocopy the rules as it is piracy. If you need extra play sheets we can supply them in packs. We need the sales of rules to help support our company. Many dishonest people try to rationalise their piracy by using lame excuses; but that is what they are ,"excuses" (by dishonest people) and deprive us of our hard earned income. It takes many months of team work to create a set of rules. We do rely on honest wargamers to support us and allow us to be able to continue with our rule writing.

"latest stupid quotes from the internet :-"PDFs are free to send therefore rules should be given out free",
"Rule sales create figure sales, therefore rule sets should be free"


Postage costs

The postage on sending rule sets abroad is now very high. For the newer sets it is costing us up to £9 to post each set.
Because of this, we have added a supplement into the cost of the rules in addition to the shipping charge for those expensive deliveries.

We have not raised the normal postage rates for figures as they are much cheaper to send than books.
We still make a loss on posting rule books so please don't feel we are robbing you. We just need to cover our costs (mostly).